Resources: Difference between revisions
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==== Basic Utility ==== | |||
[[File:ScreenShot Tool -20240425134346.png|right|249x249px]] | |||
There are 4 primary resources that can be gathered on in the Valley: Wood, Grass, Stone, and Water. Each resource provides unique utility, and can be traded for wool, chops, or pelts at any time in the AMM. Here's a brief overview of each resource and how it's used: | There are 4 primary resources that can be gathered on in the Valley: Wood, Grass, Stone, and Water. Each resource provides unique utility, and can be traded for wool, chops, or pelts at any time in the AMM. Here's a brief overview of each resource and how it's used: | ||
{| class="wikitable" | |||
|+ | |||
!Resource | |||
!Utility | |||
|- | |||
|Wood [[File:Wood.png|20x20px]] | |||
|Required for upgrading Dens and Barns | |||
|- | |||
|Grass [[File:Grass.png|20x20px]] | |||
|Required for Breeding Sheep | |||
|- | |||
|Stone [[File:Stone.png|20x20px]] | |||
|Required for upgrading Dens, Barns, and Baths | |||
|- | |||
|Water [[File:Water.png|20x20px]] | |||
|Required for upgrading Baths | |||
|} | |||
<nowiki>*</nowiki>Upgrade costs are dynamic, based on supply and demand. However, you can reference the base amounts [https://wolf.game/seasons here in the Seasons Whitepaper] or select your structure in the game to see cost for upgrading to the next highest level. | |||
==== Resource Production and Community Silos ==== | |||
Read more about how resources are produced on the [[Communities|Community]] page. |
Latest revision as of 13:07, 25 April 2024
Basic Utility
There are 4 primary resources that can be gathered on in the Valley: Wood, Grass, Stone, and Water. Each resource provides unique utility, and can be traded for wool, chops, or pelts at any time in the AMM. Here's a brief overview of each resource and how it's used:
Resource | Utility |
---|---|
Wood | Required for upgrading Dens and Barns |
Grass | Required for Breeding Sheep |
Stone | Required for upgrading Dens, Barns, and Baths |
Water | Required for upgrading Baths |
*Upgrade costs are dynamic, based on supply and demand. However, you can reference the base amounts here in the Seasons Whitepaper or select your structure in the game to see cost for upgrading to the next highest level.
Resource Production and Community Silos
Read more about how resources are produced on the Community page.