Resources: Difference between revisions

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==== Basic Utility ====
==== Basic Utility ====
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There are 4 primary resources that can be gathered on in the Valley: Wood, Grass, Stone, and Water. Each resource provides unique utility, and can be traded for wool, chops, or pelts at any time in the AMM. Here's a brief overview of each resource and how it's used:
There are 4 primary resources that can be gathered on in the Valley: Wood, Grass, Stone, and Water. Each resource provides unique utility, and can be traded for wool, chops, or pelts at any time in the AMM. Here's a brief overview of each resource and how it's used:
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<nowiki>*</nowiki>Upgrade costs are dynamic, based on supply and demand. However, you can reference the base amounts [https://wolf.game/seasons here in the Seasons Whitepaper] or select your structure in the game to see cost for upgrading to the next highest level.
<nowiki>*</nowiki>Upgrade costs are dynamic, based on supply and demand. However, you can reference the base amounts [https://wolf.game/seasons here in the Seasons Whitepaper] or select your structure in the game to see cost for upgrading to the next highest level.


==== Community Silos ====
==== Resource Production and Community Silos ====
Resources can also be used to upgrade Community Silos. Each Community has 4 levels of silos, which can be upgraded to increase the resource output in that Community. Resource production increases 20% with each silo level upgrade. Silo's resources decay at 1% per week, so over time, you'll need to add more resources to silos in order to maintain a higher output. Also, [[Wolves|Wolves can attack silos]], incrementally knocking them back to level 1.
Read more about how resources are produced on the [[Communities|Community]] page.
 
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Latest revision as of 13:07, 25 April 2024

Basic Utility

There are 4 primary resources that can be gathered on in the Valley: Wood, Grass, Stone, and Water. Each resource provides unique utility, and can be traded for wool, chops, or pelts at any time in the AMM. Here's a brief overview of each resource and how it's used:

Resource Utility
Wood Required for upgrading Dens and Barns
Grass Required for Breeding Sheep
Stone Required for upgrading Dens, Barns, and Baths
Water Required for upgrading Baths

*Upgrade costs are dynamic, based on supply and demand. However, you can reference the base amounts here in the Seasons Whitepaper or select your structure in the game to see cost for upgrading to the next highest level.

Resource Production and Community Silos

Read more about how resources are produced on the Community page.