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=== Understanding Energy ===
=== Understanding Energy ===
There are two types of energy - max energy and liquid energy. Each animal has a max energy level that they can recharge to, for Gen0 sheep the max energy is 1,000. The liquid energy increases and decreases depending on your in-game action.
There are two types of energy - max energy and available energy. Each animal has a max energy level that they can recharge to, for Gen0 sheep the max energy is 1,000. The available energy increases and decreases depending on your in-game action.
{| class="wikitable"
{| class="wikitable"
|+
|+
!Liquid Energy
!Available Energy
!Max Energy
!Max Energy
|-
|-
|Gather resources to use or trade for wool.
|[[Gathering|Gather]] resources to use or trade for wool.
|Burn a sheep for chops (1 chop per max energy) to sell, burn for wolf breeding, or trade for resources or wool.
|[[Chops|Burn a sheep]] for chops (1 chop per max energy) to sell, burn for wolf breeding, or trade for [[resources]] or [[wool]].
|-
|-
|Breed to create Gen2 sheep which are worth chops and collect more resources.
|[[Breeding Sheep|Breed]] to create Gen2 sheep which are worth chops and collect more resources.
|
|[[Pelts|Burn a wolf]] for pelts to sell, upgrade [[structures]], or trade with other players.
|-
|-
|Convert to Peak Credits (1 credit per max energy) to sell or use for Peak Games.
|Convert to Peak Credits (1 credit per max energy) to sell or use for Peak Games.
|
|
|}
|}
The velocity at which you spend your energy plays a critical role in the amount of wool you earn in the game. Let’s look at a few examples of what this looks like:
{| class="wikitable"
|+
!
! colspan="2" |Gathering 6 Months
! colspan="2" |Breeding 6 Months
|-
!Sheep
!Energy Spent
!Wool Earned
!Energy Spent
!Wool Earned
|-
|Gen0
|480
|3,240
|1,375
|37,500
|-
|Gen1
|480
|3,240
|1,100
|30,000
|-
|Gen2
|480
|3,240
|n/a
|n/a
|-
|
|
|
|
|
|-
|'''Wool Earned Per Energy Spent'''
| colspan="2" |'''6.8'''
| colspan="2" |'''27.3'''
|}
''(Based on real time market data from 8/24/23. This assumes a full 750 max-energy breed, 1 chop per day gathering rates with a 40% tax, and a chops to wool conversion of 1:20.)'''''A few observations from this chart:'''
* Gen1 produces chops (breeding Gen2 sheep) at a slower rate than Gen0 because they can only breed 2 cycles before needing to recharge.
* Breeding allows you to churn through energy at a much faster rate than gathering, and produce a lot more chops with that energy. And chops can be traded for wool when the time is right.
* If you have 2 Gen0 sheep, you can gather with them for 6 months and earn 6,400 wool, or breed with them for 6 months and produce around 75,000 wool (assuming you burned the Gen2’s immediately without collecting first.
* Gen2 sheep gather resources just as efficiently as Gen0/1.
* This data doesn’t factor in the gathering power of all the Gen2 sheep you’ve been breeding. For example after breeding 10 Gen2 sheep, a flock can collect 180 wool per day after taxes.
'''A few key takeaways:'''
* Gen 0+1 are intended for breeding, while Gen2 are intended for gathering.
* Breeding opens up the game exponentially, as your flock grows.
* Remember, Wolf Game is a living, breathing economy. As gathering rates increase or decrease on the farm, breeding can become even more or less attractive than it is in today's market.
* The Farm is also designed for gathering rates to go down over time, which means breeding will become even more attractive from an ROI standpoint over time.

Revision as of 10:44, 25 April 2024

Understanding Energy

There are two types of energy - max energy and available energy. Each animal has a max energy level that they can recharge to, for Gen0 sheep the max energy is 1,000. The available energy increases and decreases depending on your in-game action.

Available Energy Max Energy
Gather resources to use or trade for wool. Burn a sheep for chops (1 chop per max energy) to sell, burn for wolf breeding, or trade for resources or wool.
Breed to create Gen2 sheep which are worth chops and collect more resources. Burn a wolf for pelts to sell, upgrade structures, or trade with other players.
Convert to Peak Credits (1 credit per max energy) to sell or use for Peak Games.