Structures

From Shepherd's Library
Revision as of 21:57, 23 April 2024 by Farmer Piddy (talk | contribs) (Created page with "==== Overview ==== Structures are central to the Wolf Game economy, a vital part of our ecosystem. There are only 2,577 structure plots, here's a brief overview of their utility: {| class="wikitable" |+ !Type !Community !Utility !Building Cost (lvl 1-3) !Building Cost (lvl 4+) |- |Barn 🐑 |1-100 (valley) |Sheep can breed in Barns |Wood, Stone, Wool | + Pelts |- |Bathhouse/Jughouse 🐑 |1-100 (valley) |Sheep can recharge in baths/jugs |Water, Stone, Wool | + Pelts |-...")
(diff) ← Older revision | Latest revision (diff) | Newer revision → (diff)

Overview

Structures are central to the Wolf Game economy, a vital part of our ecosystem. There are only 2,577 structure plots, here's a brief overview of their utility:

Type Community Utility Building Cost

(lvl 1-3)

Building Cost

(lvl 4+)

Barn 🐑 1-100 (valley) Sheep can breed in Barns Wood, Stone, Wool + Pelts
Bathhouse/Jughouse 🐑 1-100 (valley) Sheep can recharge in baths/jugs Water, Stone, Wool + Pelts
Den 🐺 0 (peak) Wolves can breed in Dens Wood, Stone, Wool + Pelts
Bathhouse/Jughouse 🐺 0 (peak) Wolves can recharge in baths/jugs Water, Stone, Wool + Pelts

Vital Information + Additional Utility

  • Structures can be demolished and rebuilt, however resources are not "reimbursed" when demolishing
  • Bathhouses can be converted to Jughouses and back for a small wool fee
  • Each level increases the breeding time / bathing time
  • All structures can be used by the owner or rented out to other players
  • Higher level Barns (lvl 4+) provide unique utility such as the chance to breed wolves
  • Higher level Dens (lvl 4+) provide unique utility such as the chance to breed twins
  • All higher level structures (lvl 4+) qualify for Wool Drip in Seasons

Bathhouses / Jughouses

Recharging energy is complex, here's an overview of how each works, the benefits/drawbacks, etc.

Bathhouse Jughouse
How it Works Recharges the animal over a fixed period of days. (ex: a level 2 bathhouse recharges the sheep in 30 days, no matter the current energy level in the sheep) Jugs are incremental energy. Your Jughouse will produce a Jug exactly 24 hours after the previous jug was consumed. (ex: a level 2 jug is gives 34 energy to the sheep that consumed it)
Benefits
  • more efficient for Gen 0 sheep
  • you don't have to remember to drink a jug every 24 hours
  • the owner gets 100% of their listing fee
  • much more efficient for Gen 2 animals
  • more flexible for managing large flocks (ex: charge sheep A today and sheep B tomorrow)
  • structure isn't occupied for long periods of time
Drawbacks
  • you can't kick animals out while they are still charging
  • very inefficient for Gen 2 animals
  • more time consuming to manage
  • a % of the jug fee goes to the land owners within the community (based on community tax)