Structures
From Shepherd's Library
Overview
Structures are central to the Wolf Game economy, a vital part of our ecosystem. There are only 2,577 structure plots, here's a brief overview of their utility:
Type | Community | Utility | Building Cost
(lvl 1-3) |
Building Cost
(lvl 4+) |
---|---|---|---|---|
Barn 🐑 | 1-100 (valley) | Sheep can breed in Barns | Wood, Stone, Wool | + Pelts |
Bathhouse/Jughouse 🐑 | 1-100 (valley) | Sheep can recharge in baths/jugs | Water, Stone, Wool | + Pelts |
Den 🐺 | 0 (peak) | Wolves can breed in Dens | Wood, Stone, Wool | + Pelts |
Bathhouse/Jughouse 🐺 | 0 (peak) | Wolves can recharge in baths/jugs | Water, Stone, Wool | + Pelts |
Vital Information + Additional Utility
- Structures can be demolished and rebuilt, however resources are not "reimbursed" when demolishing
- Bathhouses can be converted to Jughouses and back for a small wool fee
- Each level increases the breeding time / bathing time
- All structures can be used by the owner or rented out to other players
- Higher level Barns (lvl 4+) provide unique utility such as the chance to breed wolves
- Higher level Dens (lvl 4+) provide unique utility such as the chance to breed twins
- All higher level structures (lvl 4+) qualify for Wool Drip in Seasons
Bathhouses / Jughouses
Recharging energy is complex, here's an overview of how each works, the benefits/drawbacks, etc.
Bathhouse | Jughouse | |
---|---|---|
How it Works | Recharges the animal over a fixed period of days. (ex: a level 2 bathhouse recharges the sheep in 30 days, no matter the current energy level in the sheep) | Jugs are incremental energy. Your Jughouse will produce a Jug exactly 24 hours after the previous jug was consumed. (ex: a level 2 jug is gives 34 energy to the sheep that consumed it) |
Benefits |
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Drawbacks |
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