Wolves

From Shepherd's Library
Revision as of 10:38, 24 April 2024 by Farmer Piddy (talk | contribs)

Value Proposition

It’s called Wolf Game for a reason and the reasons are plentiful. Having a wolf provides many advantages in the game:

  • Advancement + Protection
  • Risk free breeding
  • Raiding/Looting/Attacking
  • Peak credit production
  • Tax advantages

Advancement + Protection

While wolves offer several advantages in the game in regards to their direct utility, Advancement and Protection in the game are often overlooked. By "Advancement" I mean this: Wolf Game is about growing your economic dominance faster than other players. Wolves do exactly that. For example - a wolf can loot in a single day what it would take a sheep 7-10 days to gather, and even more if you find unique angles in the game. If you're playing the long game of structure upgrades and economic dominance, Wolves are absolutely necessary to climb the ranks.

There's also the aspect of leaderboard advancement. Whether you want to climb seasonal leaderboards by converting your wolf energy into Peak Credits to play peak games, or earning LB points through raiding/looting/attacking with higher frequency.

Protection is hard to measure as well. For example, certain whales in the game are left alone while their sheep flourish. This is due to the size of their... wolf pack. Wolves make other players think twice before they break into a barn or decide to loot a sheep.

Tax Advantage

Wolves don't pay taxes. While sheep have to pay the community tax on resources, when a wolf loots a sheep, the taxes are completely ignored. Also, during seasons of high taxation, it can be advantageous to loot your own sheep as a way to avoid taxation as well. However, depending on the cost of wolf energy, this action may or may not be worthwhile.