Structures

From Shepherd's Library

Overview

Structures are central to the Wolf Game economy, a vital part of our ecosystem. There are only 2,577 structure plots, here's a brief overview of their utility:

Type Community Utility Building Cost

(lvl 1-3)

Building Cost

(lvl 4+)

Barn 🐑 1-100 (valley) Sheep can breed in Barns Wood, Stone, Wool + Pelts
Bathhouse/Jughouse 🐑 1-100 (valley) Sheep can recharge in baths/jugs Water, Stone, Wool + Pelts
Den 🐺 0 (peak) Wolves can breed in Dens Wood, Stone, Wool + Pelts
Bathhouse/Jughouse 🐺 0 (peak) Wolves can recharge in baths/jugs Water, Stone, Wool + Pelts

For a full list of building costs, energy amounts, and breeding times, read the WG Seasons Whitepaper.

Vital Information + Additional Utility

  • Structures can be demolished and rebuilt, however resources are not "reimbursed" when demolishing
  • Bathhouses can be converted to Jughouses and back for a small wool fee
  • Each level increases the breeding time / bathing time
  • All structures can be used by the owner or rented out to other players
  • Higher level Barns (lvl 4+) provide unique utility such as the chance to breed wolves
  • Higher level Dens (lvl 4+) provide unique utility such as the chance to breed twins
  • All higher level structures (lvl 4+) qualify for Wool Drip in Seasons

Bathhouses / Jughouses

Recharging energy is complex, here's an overview of how each works, the benefits/drawbacks, etc.

Bathhouse Jughouse
How it Works Recharges the animal over a fixed period of days. (ex: a level 2 bathhouse recharges the sheep in 30 days, no matter the current energy level in the sheep) Jugs are incremental energy. Your Jughouse will produce a Jug exactly 24 hours after the previous jug was consumed. (ex: a level 2 jug is gives 34 energy to the sheep that consumed it)
Benefits
  • more efficient for Gen 0 sheep
  • you don't have to remember to drink a jug every 24 hours
  • the owner gets 100% of their listing fee
  • much more efficient for Gen 2 animals
  • more flexible for managing large flocks (ex: charge sheep A today and sheep B tomorrow)
  • structure isn't occupied for long periods of time
Drawbacks
  • you can't kick animals out while they are still charging
  • very inefficient for Gen 2 animals
  • more time consuming to manage
  • a % of the jug fee goes to the land owners within the community (based on community tax)
Usecase
  • I typically rent bathhouses for my breeding sheep (Gen0/1) when they get close to 0 energy. This typically gives me a much better cost basis on the wool per energy recharged.
  • I use Jugs for all my gathering sheep (Gen2). The incremental energy ensures that my sheep are constantly gathering instead of being stuck in a bathhouse for 30 days.

Jughouse Pricing

Pricing your jughouse correctly is an important part of optimizing your gameplay. I typically price my jugs in a range where if I forget to use them, they sell within a few hours. You can reference Jug floor pricing with The Shopkeeper and use it as a pricing anchor. Jugs listed 20% below the floor (price per energy) typically sell within a few minutes, whereas Jugs listed 10-20% above the floor may take hours or even a few days to sell.

Remember - price your jugs using the PRICE PER ENERGY metric, not the total cost of the jug itself. If your jughouse is going unused, you're leaving wool on the table.

Jughouse Taxes

Each Community has a tax rate set by land owners. When you sell a jug on the market, you pay a wool tax on that jug at whatever the current community tax rate is where that Jughouse is located. For example: if your Jughouse is in a community with a tax of 25% and you sell a jug for 400 wool, then 100 wool would go to the land owners within that community. There is also a small listing fee which goes to community rewards.

For more information on Jugs, read the WG Seasons Whitepaper.